ut_abbey2 { set g_teamForceBalance 1 set g_gametype 8 set timelimit 15 set g_bombexplodetime 45 set g_bombdefusetime 10 set g_survivorRoundTime 2 } ut_algiers { set g_teamForceBalance 1 set g_gametype 8 set timelimit 15 set g_bombexplodetime 45 set g_bombdefusetime 10 set g_survivorRoundTime 2 } ut_casa { set g_teamForceBalance 1 set g_gametype 8 set timelimit 15 set g_bombexplodetime 45 set g_bombdefusetime 10 set g_survivorRoundTime 2 } ut_commune2 { set g_teamForceBalance 1 set g_gametype 8 set timelimit 15 set g_bombexplodetime 45 set g_bombdefusetime 10 set g_survivorRoundTime 2 } ut_crenshaw { set g_teamForceBalance 1 set g_gametype 8 set timelimit 15 set g_bombexplodetime 45 set g_bombdefusetime 10 set g_survivorRoundTime 2 } ut_docks { set g_teamForceBalance 1 set g_gametype 8 set timelimit 15 set g_bombexplodetime 45 set g_bombdefusetime 10 set g_survivorRoundTime 2 } ut_golgotha2 { set g_teamForceBalance 1 set g_gametype 8 set timelimit 15 set g_bombexplodetime 45 set g_bombdefusetime 10 set g_survivorRoundTime 2 } ut_mines { set g_teamForceBalance 1 set g_gametype 8 set timelimit 15 set g_bombexplodetime 45 set g_bombdefusetime 10 set g_survivorRoundTime 2 } ut_offshore { set g_teamForceBalance 1 set g_gametype 8 set timelimit 15 set g_bombexplodetime 45 set g_bombdefusetime 10 set g_survivorRoundTime 2 } ut_revolution { set g_teamForceBalance 1 set g_gametype 8 set timelimit 15 set g_bombexplodetime 45 set g_bombdefusetime 10 set g_survivorRoundTime 2 } ut_ricochet { set g_teamForceBalance 1 set g_gametype 8 set timelimit 15 set g_bombexplodetime 45 set g_bombdefusetime 10 set g_survivorRoundTime 2 } ut_rommel { set g_teamForceBalance 1 set g_gametype 8 set timelimit 15 set g_bombexplodetime 45 set g_bombdefusetime 10 set g_survivorRoundTime 2 } ut_sanc { set g_teamForceBalance 1 set g_gametype 8 set timelimit 15 set g_bombexplodetime 45 set g_bombdefusetime 10 set g_survivorRoundTime 2 } ut_siberia { set g_teamForceBalance 1 set g_gametype 8 set timelimit 15 set g_bombexplodetime 45 set g_bombdefusetime 10 set g_survivorRoundTime 2 } ut_streets2 { set g_teamForceBalance 1 set g_gametype 8 set timelimit 15 set g_bombexplodetime 45 set g_bombdefusetime 10 set g_survivorRoundTime 2 } ut_swim { set g_teamForceBalance 1 set g_gametype 8 set timelimit 15 set g_bombexplodetime 45 set g_bombdefusetime 10 set g_survivorRoundTime 2 } ut_uptown { set g_teamForceBalance 1 set g_gametype 8 set timelimit 15 set g_bombexplodetime 45 set g_bombdefusetime 10 set g_survivorRoundTime 2 } ut_village2 { set g_teamForceBalance 1 set g_gametype 8 set timelimit 15 set g_bombexplodetime 45 set g_bombdefusetime 10 set g_survivorRoundTime 2 }